
"Your squad's there to give you a breathing space, more than anything else. In Starship Troopers, you've got your squad with you - and in the bigger battle sequences you'll have other squads too - the bugs aren't all focussed on you." And although you do fight with squads, the onus is on your character, as Jones explains.

"Yeah, they're about the closest," agrees Richard Jones, designer on Starship Troopers at Strangelite, "the difference being that in Serious Sam you spent most of your time backtracking away from this mass of things. Can it be third time lucky for Starship Troopers? It went some way towards capturing the look and feel of the movie but ultimately proved frustrating to control. Its replacement, released at the end of 2000, once Hasbro had absorbed the Microprose brand, was a routine, squad-based RTS. It was a Mech game, drawing on the powered suits of Robert Heinlein's original novel, but was canned midway through development and never saw the light of day. The first was a Microprose project way back in 1997, hard on the film's theatrical release. Twice before, to be precise, for Starship Troopers has been the subject of two previous PC efforts, only one of which anybody got to play. But this isn't the movie, this is the tech demo for the new game inspired by the film. Yes, it's that scene from Starship Troopers. It's a breathtaking sight, an impressive technical achievement.


There are over a hundred bugs now - a huge fire-breathing tanker bug among them - and still they come, charging at the walls, clambering over their fallen forerunners, overwhelming the outpost by sheer weight of numbers.

Insect legs and torsos fly skywards in the resulting explosion. More and more pour over the hills, down the valley and towards the isolated outpost. Then, from over the horizon, a few more appear.
